Hopefully something here helps - there are a few places that pathing can trip you up. Make sure that the naming is correct (“sketchfab.timeframe”) or it won’t get processed to make the animation. How to export MagicaVoxel to Unity - YouTube 0:00 / 1:39 How to export MagicaVoxel to Unity Code Cube 16.5K subscribers Join Subscribe 256 Share 19K views 2 years ago Exporting Magica Voxel. For the simple walk cycle that makes up my example (it cycles the frames twice) the timeframe reads like so: This is where the animation magic happens. Last but not least, we have the TimeFrame file itself. Using the file structure I’ve shown you should see something like this near the top of the file: OBJ files are also text readable, so it’s worth checking they have the correct pathing to your MTL file. Export MagicaVoxel block to Unity When I export the obj file of the full MagicaVoxel block to Unity, I get the indent between the blocks, how can I remove or find out the size of the indent -174821.png (119. Make sure the MTL file reflects this pathing like so : Typically it looks something like this:Įach of my OBJ files is set to use the same material (doesn’t really make a difference, but neater since they all use the same palette), and the texture file is located inside the texture folder. When you import the 3 files exported by MagicaVoxel into Unity, theres an extra Materials folder that comes with it. To start with, I like to make sure everything is in a nice folder structure that I can simply ZIP it at the end and upload. Not to worry I’m sure we can figure it out!įrom the lack of texture and animation, it sounds like it might be a path related issue in one of several places, so I’ll just go over an example of how I have things structured for my own TimeFrame animations: MagicaVoxel's export function was no longer working/ My attempts to create an object (obj) for Colony 7 resulted in any work that I had completed within the previous hours to be deleted.The program would stop working and would need to be shut down and opened again to be used.
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